StanJan Posted August 2, 2016 Share Posted August 2, 2016 Hello, Is it possible to pause all updates for sprites and the Phaser timer? I found the "game.paused = true", but that didn't work. For example the update in: Reservoir.prototype = Object.create(Phaser.Sprite.prototype); Reservoir.prototype.constructor = Reservoir; Reservoir.prototype.update = function() { Thanks a lot! Link to comment Share on other sites More sharing options...
andrii.barvynko Posted August 4, 2016 Share Posted August 4, 2016 Hello, it was already discussed here game.lockRender = true looks like right solution Link to comment Share on other sites More sharing options...
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