GreatBigBore Posted August 4, 2016 Share Posted August 4, 2016 I'm using sprite.body.setCircle, which works as expected with respect to collision and overlap. But the circular body doesn't scale with my sprite. I found this issue from 2014, which fixed a problem that sounds exactly like the one I'm having. That was in body.updateBounds. I looked at the function in the most recent code, Phaser v2.6.1, and nothing jumps out as obviously wrong, but then, it's the first time I've ever looked inside the lib. Anyone have any thoughts? Link to comment Share on other sites More sharing options...
GreatBigBore Posted August 4, 2016 Author Share Posted August 4, 2016 Never mind, it's something else, I don't know what, but the scale of the sprite body is working as it should. Link to comment Share on other sites More sharing options...
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