erest0r Posted August 4, 2016 Share Posted August 4, 2016 Hello, i need some help to avoid loading a large number of sprites, my game uses blocks, but they look at various direction (UP, RIGHT, DOWN, LEFT, UP_RIGHT, UP_DOWN, UP_RIGHT_DOWN and so on) as you can see, there are pleny of combinations, 16 in total, but i have blocks of 4 differents color so, i would have 16 x 4 = 64 sprites, i know i can use spritesheets, the thing is i would like to have only: BLUE, RED, YELLOW GREEN, UP, DOWN, LEFT, RIGHT (8 total sprites), i'm trying to look what object in Phaser can combine multiple sprites into a new one, example, something like this: var my_new_sprite = Phaser.addSprites(['blue', 'right', 'down']); So, "my_new_sprite" would be a block with a combination of "blue, right, down" sprites. Link to comment Share on other sites More sharing options...
tips4design Posted August 4, 2016 Share Posted August 4, 2016 What do you mean by "combination" ? Is the resulted sprite an existent image or you generate it by combining a "blue" block with a "right" block? If you overlap them, try adding them in a group. Link to comment Share on other sites More sharing options...
symof Posted August 4, 2016 Share Posted August 4, 2016 51 minutes ago, erest0r said: Hello, i need some help to avoid loading a large number of sprites, my game uses blocks, but they look at various direction (UP, RIGHT, DOWN, LEFT, UP_RIGHT, UP_DOWN, UP_RIGHT_DOWN and so on) as you can see, there are pleny of combinations, 16 in total, but i have blocks of 4 differents color so, i would have 16 x 4 = 64 sprites, i know i can use spritesheets, the thing is i would like to have only: BLUE, RED, YELLOW GREEN, UP, DOWN, LEFT, RIGHT (8 total sprites), i'm trying to look what object in Phaser can combine multiple sprites into a new one, example, something like this: var my_new_sprite = Phaser.addSprites(['blue', 'right', 'down']); So, "my_new_sprite" would be a block with a combination of "blue, right, down" sprites. You need to use bitmapdata. You make the bmd then you use it as you would use a normal image as spritesheet. https://jsfiddle.net/1gqwaknd/ https://jsfiddle.net/1gqwaknd/2/ - with animation http://phaser.io/examples/v2/category/bitmapdata http://phaser.io/examples/v2/sprites/spritesheet Link to comment Share on other sites More sharing options...
erest0r Posted August 4, 2016 Author Share Posted August 4, 2016 1 hour ago, tips4design said: What do you mean by "combination" ? Is the resulted sprite an existent image or you generate it by combining a "blue" block with a "right" block? If you overlap them, try adding them in a group. Overlaping would be many sprites loaded for a single block. I think the solution provided by @symof is what i was looking for. I will try that. Thanks. Link to comment Share on other sites More sharing options...
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