Jump to content

Best way (for performance) to load an actionless sprite?


Recommended Posts

Ok jumping right into it, I have a big map, the map is broken into a chunk that is a 2d aray with 64 - 32x32px tiles in it. Some of these tiles literally need 0 interaction with them. For all I care they could be apart of the background, however, the background is a repeating tileSprite of grass.

What is the best way (taking performance into account) to spawn in a sprite, that will have no physics no body nothing essentially (just an image essentially) and not have it hog memory like a regular sprite does. 


Quick post didn't really take time to be therough lol

Link to comment
Share on other sites


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...