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Sprite.getLocalUnmodifiedPosition strange behaviour


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I'm on version 1.1.3 and just started using Sprite.getLocalUnmodifiedPosition. Lets assume my test point is within the sprite area.


If the sprite has unit scale applied I get numbers back between 0 and SpriteWidth for x and 0 and SpriteHeight for y. All good.

However if the sprite is non-unit scaled on x I get back numbers between 0 and 1. Non-unit scaling on y works the same as unit scaled.


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