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The height of bullets varies by ±1px


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When the sprite tracked by weapon moves up and down, bullets generated on some heights are made one pixel taller or lower. See screenshot:2016-08-15-160429_1366x768_scrot.png

Initialization code:

		this.scrolls = game.add.weapon(40, 'lvl1', 'scroll')
		this.scrolls.bulletKillType = Phaser.Weapon.KILL_WORLD_BOUNDS
		this.scrolls.bulletSpeed = 50
		this.scrolls.fireRate = 10
		this.scrolls.fireAngle = 0

		this.scrolls.trackSprite(this.spike, 13, 5)

I've checked if fireFrom position is somehow made fractional but logging shows it remains integer. The bulletAngleVariance property is set to zero by default. What another can cause such behavior?

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