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Using AssetsManager to load an OBJ file


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I am trying to load an OBJ model file and I am getting failure.

Here is my code:

	var loader = new BABYLON.AssetsManager(scene);
	var table = loader.addMeshTask('table','','/obj/','table.obj');
	table.onSuccess = function(){
	table.onError = function(){


My console displays 'bad' and I am not sure how to get any more information about the failure. I do notice that my browser successfully loaded the table.obj file but got a 404 error when trying to load a table.obj.manifest file. I do not have a manifest file. Is this the reason for the error? I notice that the playground code here (http://www.babylonjs-playground.com/#28YUR5) also has issues loading the associated manifest files, but the code works. So this leads me to believe that the manifest files aren't necessary. So how then, can I get more information about why the OBJ file failed to load?




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