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HTC Vive and Chromium


jellix
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For some reason, this one class doesn't seem to have it.  Here's a screenshot of my console.  I just have a very basic scene where I spawn a few primitives and then a WebVRFreeCamera.

Separately from this, I set up a playground where I tested the same thing and got the same results.  http://www.babylonjs-playground.com/#B5A0BS#3

What's weird though is that I can set minZ and maxZ straight from the WebVRFreeCamera in the playground and it seems to work fine.  I think I was using an outdated version of babylon before.  Either way, I have my solution for the clipping planes. :) 

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