codetemplar Posted September 4, 2016 Share Posted September 4, 2016 Hi all, I am successfully detecting my mobile devices screen resolution and setting pixis canvas size to it so it takes up the entire screen. I get correct results when doing this. However, when I try to go full screen using requestFullScreen it successfully goes full screen but the resolution drops over 50% to 640x360. My entire game looks very pixelated because of this. How can I keep the same resolution when going from none full screen to full screen? Thanks Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.