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requestFullScreen specifying resolution


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Hi all,

I am successfully detecting my mobile devices screen resolution and setting pixis canvas size to it so it takes up the entire screen. I get correct results when doing this. However, when I try to go full screen using requestFullScreen it successfully goes full screen but the resolution drops over 50% to 640x360. My entire game looks very pixelated because of this. How can I keep the same resolution when going from none full screen to full screen?


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