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Detect one key pressed at a time


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What XekeDeath said should work. I tried this bit of code and it worked as expected:


if (game.input.keyboard.isDown(Phaser.Keyboard.UP)){	console.log("UP");} else if (game.input.keyboard.isDown(Phaser.Keyboard.DOWN)){	console.log("DOWN");}

As long as I'm pressing UP, I can press DOWN and it won't execute console.log("DOWN").



That would only work if when the user presses both keys, he presses UP first. Is that what you're looking for?

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