ThePhyxius Posted September 22, 2016 Share Posted September 22, 2016 Hi people, I have just started with phaser last week and I think it is a great tool to develop html games. One of the problems that I have is that sometimes the examples on the website are not enough for me and the API and documentation don't cover much of Box2d (as far as I can see this last days). In my scene I have two planets and a player that is moved by keyboard. All box2d bodies. Currently, if the player collides with a planet, both the player and the planet will get velocity from the collision. What i want to achieve is that the planets dont get moved by a collision with a player but get moved if they collide with each other. is there a way to set a mass so high to the planets that a collision with the player does not affect them? Thank you Link to comment Share on other sites More sharing options...
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