Jump to content

When using backFaceCulling false video texture from inside is inverted


Recommended Posts



now it's the correct side up, but ofc still have mirrored effect from the inside.

It appears correct now for me, let us know if you believe something is wrong.


The "new BABYLON.VideoTexture()" takes an aditional boolean value at the very end which when set to true, inverts the texture on the Y axis, so it basicly it flips it 180* 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...