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mikkt space normal maps


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Just realized I've never gotten confirmation on this one.  Looking in the code I see we use this article for our bump mapping.



However, I see nothing that says this approach is compatible with Mikkt space, which is now the standard for blender, xnormal, UE4, Unity3d, etc.

Could someone confirm that the babylon implementation for StandardMaterial is not mikkt compatible?

If so, then I can move on to UE4 or Unity3D.


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