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Rotate mesh and not camera

Richard C

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Could someone give me a pointer as to how rotate a mesh but not the camera, I'm sure this must be straightforward but I can't seem to find easy to understand docs or playground example.

Additionally, how do you show a console.log in the playground - it doesn't seem to appear in the logs window..

Thanks as ever

Richard C

Update: It is blindingly obvious once the light eventually comes on that to give control of movement to an object you need to detach control of the canvas from the camera - camera.detachControl(canvas);

Once you have completed the object movement give control of the canvas back to the camera - camera.attachControl(canvas);


Edited by Richard C
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