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How to dispose submaterials?


Hagop
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Hi all

It seems to me that Babylon.js  does not cater for submaterials disposal.

The following code disposes meshes and materials but not submaterials

for (var i=0; i< somearray.length; i++)
                {
                  var mesh =
somearray ;
                
                    if (mesh.material)
                    {
                        
                        if (mesh.material.subMaterials)
                        {
                            for (var z=0; z < mesh.material.subMaterials.length; z++)
                            {
                             var getsubMaterials = mesh.material.subMaterials[z];
                            mesh.material.subMaterials[z].dispose(false,true);
                            }
                        }
                        mesh.material.dispose(false,true);
                        //scene.resetCachedMaterial();
                    }
                mesh.dispose();
                
                }

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