matthewharwood Posted November 2, 2016 Share Posted November 2, 2016 I want to animate a camera between two points. Think of it like a camera on rails. A bit more tricky is that the rails are interconnected. e.g. Point: A moves to B moves to C moves to A moves to D etc. Therefore, any combination could work. In my local example, I have an event that will trigger this switch. For this example lets just use a click or interval to iterate. PROBLEM/QUESTION: How can I reset/append the keyframes of an animation? Typically my logic will either not run or replay the same animation. http://www.babylonjs-playground.com/#U4FO3#6 I hope, this animation, I made will help communicate the interaction. Note that this is the camera moving, not the meshes. At some point, the meshes may slightly move relative to the camera; however, that's for next iteration. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.