wexing Posted November 10, 2016 Share Posted November 10, 2016 Hello im new in phaser and can't find solutions for this problem. So i have sprite like: this_object.symbolA = this_object.add.sprite(this_object.world.centerX, this_object.world.centerY, "symbolA"); this_object.symbolA.anchor.setTo(0.5, 1); this_object.symbolA.scale.set(0.7, 0.7); And tween: this_object.symbolA_tween = this_object.add.tween(this_object.symbolA).to({ x: this_object.symbolA.x - 5, y: this_object.symbolA.y - 30, width: this_object.symbolA.width + 10 }, 1000, Phaser.Easing.Linear.None, true, 0, -1, true); so my tween is working on center of world. My game chaning resolution when orientation is changed (from 675x1200 to 1200x675). How can i keep this tween still on center of world? thanks. Link to comment Share on other sites More sharing options...
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