ZackMFleischman Posted November 15, 2016 Share Posted November 15, 2016 Hey all! So I noticed some behavior where a decal was "bleeding through" (or duplicating itself) through the thinner parts of models. The behavior is witnessed in the standard decal playground if you try to put a decal on the feet of the cat: http://www.babylonjs-playground.com/#1BAPRM (See the attached images for an example) I've already read pretty extensively through the Decal's thread: From that thread I gleamed that I can mitigate this slightly by limiting the Z scale on the decal size. However this is far from ideal as I'm painting decals on arbitrary meshes, many of which have several bends and/or are very thin, so it very much seems like I have the trade off of not letting my decal bleed through to the other side of a mesh with unnecessarily clipping it around corners < 90. I can appreciate that there is some difficulty getting the decal's to behave appropriately when wrapped past 90 degrees, but does anyone with some knowledge of the behemoth that is the decal implementation have insight to how we can at least correct this duplication / bleed through issue? Thanks! Zack Quote Link to comment Share on other sites More sharing options...
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