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Skeleton for decal mesh


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Hi, dear programmers! I am making a decal blood like in this example http://www.babylonjs-playground.com/#1BAPRM#81

All works fine if my mesh is static, but when my mesh is animating then the decal take first frame and that all.

I set skeleton for the decal, but does not metter, decal don't animates.

Like on the screenshot, the left pic is when I shooted and the right pic is one sec after the shot:


How I can do implement an animating decals? :)

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