Koroldev Posted November 29, 2016 Share Posted November 29, 2016 Hi, dear programmers! I am making a decal blood like in this example http://www.babylonjs-playground.com/#1BAPRM#81 All works fine if my mesh is static, but when my mesh is animating then the decal take first frame and that all. I set skeleton for the decal, but does not metter, decal don't animates. Like on the screenshot, the left pic is when I shooted and the right pic is one sec after the shot: How I can do implement an animating decals? Quote Link to comment Share on other sites More sharing options...
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