Kesshi Posted November 29, 2016 Share Posted November 29, 2016 I would like to use instances and render them with a RenderTargetTexture but somehow they are not visible. In this PG i modified the custom render target example to use instances:http://www.babylonjs-playground.com/#MOO5O#1 As you can see only the master sphere gets rendered. If you change from createInstance() to clone() in line 92 it is working. And then i have a question. I have some use cases where i need to render only part of the scene with a render target. The master mesh may not be part of that, only some of the instances. Is it necessary that the master mesh is always included in the renderList of the render target? Quote Link to comment Share on other sites More sharing options...
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