Ravetracer Posted December 5, 2016 Share Posted December 5, 2016 This discussion is meant to be the continuation of the thread in the Google Groups (https://groups.google.com/forum/#!topic/melonjs/DjW-aYKIVjk): As of now, I've tested my implementation and it renders more and more inperformant when I add more emitters. 1 to 3 emitters are working in an example without any sound, map loading or something else. When I try to add 5 emitters, the performance drops tremendously! Maybe there's a trick which I don't know currently and also I'm not so deep in developing Canvas engines. If you want to see, what I've changed, here's the commit to my forked repository:https://github.com/Ravetracer/melonJS/commit/32461498a9443991f4612a08a88367c243d3be9c Regards, Christian Quote Link to comment Share on other sites More sharing options...
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