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Alpha/Transparency in decals not working correctly


jpdev
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I noticed that decals can be transparent in places but they are either 100% transparent in a pixel or 0%.

I would like to have "soft" edges on my decals and also be able to only slightly color the underlying object.

So a 50% transparency decal for example, or a decal with different values for the alpha channel.

Is there any way to accomplish this?

 

I tried setting visibility to 0.5 on the decal, but this breaks it (it's rendered transparent.. but as a square instead of the texture).

Example here (line 38 breaks it):

http://www.babylonjs-playground.com/#1BAPRM#82

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