Teflo Posted December 12, 2016 Share Posted December 12, 2016 Hello! So I wanna make a pixel art platformer. That's why I wanna set my game.camera.scale to 2. But that ends up with problems with the tilemap I use. Let me show some gifs. The first shows my platformer without any zoom, but the second shows it with camera.scale.set(2). As you can see the collision itself still works, but the map is displayed wrong, it moves much faster then the camera. Does this have something todo with the z-value of the layer for parallax effects? If so, where can I turn it off? Any help is appreciated Link to comment Share on other sites More sharing options...
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