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Scaling imported scene


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Yes, mesh.scaling = new BABYLON.Vector3( 1, 1, 1); //1 = no scaling, 2 = twice the size, etc.

but if your scene contains several, seperate meshes, it may mess with the positioning, scaling changes the size of a mesh, but not the position relative to other meshes,

See this example; 3 meshes, 2 spheres, one at each end of the plane,

Now see the same scene scaled by 2.


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