ozRocker Posted December 29, 2016 Share Posted December 29, 2016 I know how to get the progress of the mesh as its being loaded from the callback for BABYLON.SceneLoader.Load() however this only counts the .babylon file and not the textures. I end up with a misleading progress bar because my textures are about 3 times the size of the babylon.js file. It looks like everything has frozen when the progress bar reaches the end. Is there a way to also include loading times for all textures? Quote Link to comment Share on other sites More sharing options...
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