mrxj88 Posted January 12, 2017 Share Posted January 12, 2017 Hey guys i'm trying to have a camera follow my player(green box for now) on my tile map. but im receiving this error. any idea what im doing wrong here? Uncaught TypeError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The provided value is not of type '(CSSImageValue or HTMLImageElement or HTMLVideoElement or HTMLCanvasElement or ImageBitmap or OffscreenCanvas)' at c.Tileset.draw (phaser.min.js:26) at c.TilemapLayer.renderRegion (phaser.min.js:26) at c.TilemapLayer.renderFull (phaser.min.js:26) at c.TilemapLayer.render (phaser.min.js:26) at c.TilemapLayer._renderWebGL (phaser.min.js:26) at c.World.b.DisplayObjectContainer._renderWebGL (phaser.min.js:7) at c.Stage.b.DisplayObjectContainer._renderWebGL (phaser.min.js:7) at b.WebGLRenderer.renderDisplayObject (phaser.min.js:7) at b.WebGLRenderer.render (phaser.min.js:7) at c.Game.updateRender (phaser.min.js:12) draw @ phaser.min.js:26 c.TilemapLayer.renderRegion @ phaser.min.js:26 c.TilemapLayer.renderFull @ phaser.min.js:26 c.TilemapLayer.render @ phaser.min.js:26 c.TilemapLayer._renderWebGL @ phaser.min.js:26 b.DisplayObjectContainer._renderWebGL @ phaser.min.js:7 b.DisplayObjectContainer._renderWebGL @ phaser.min.js:7 b.WebGLRenderer.renderDisplayObject @ phaser.min.js:7 b.WebGLRenderer.render @ phaser.min.js:7 updateRender @ phaser.min.js:12 update @ phaser.min.js:12 updateRAF @ phaser.min.js:18 window.requestAnimationFrame.forceSetTimeOut._onLoop @ phaser.min.js:18 Link to comment Share on other sites More sharing options...
mrxj88 Posted January 12, 2017 Author Share Posted January 12, 2017 nevermind i figured it out. Link to comment Share on other sites More sharing options...
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