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Babylon.js + glTF Loader does not support glTF Materials Common?


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  • 4 weeks later...

I think that it is probably WIP, but I tried the latest version of Babylon.js and glTF Loader (January 9).

The following results were obtained.

The texture is displayed, but it seems that the front and rear displays are displayed in reverse.

Example : https://cx20.github.io/gltf-test/examples/babylonjs/index.html?category=sampleModels&model=Duck&scale=1&type=glTF-MaterialsCommon
Example : https://cx20.github.io/gltf-test/examples/babylonjs/index.html?category=sampleModels&model=Box&scale=1&type=glTF-MaterialsCommon
Ignore it if it is a known problem :)



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@Luaacro san

I have updated babylon.js at the following URL.


I confirmed that the glTF Materials Common model such as Duck and Box is displayed correctly :)

However, the glTF model of skinning animation seems to stop working :(

Please check the behavior of skinning animation model (RiggedSimple, RiggedFigure, CesiumMan, etc...)

I think that it was working in the version slightly before.

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