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Phaser Grid information


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Greetings, I'm loving this engine the more I play with it.  My question is regarding the phaser's creation of grid (for my board game use), is there a call I can make to get me the exact grid number (x,y) the current sprite is in?  I don't see any example that goes further than showing creation of the grid lines and aligning sprites inside it. So If I create a 9x9 grid and allow a sprite to be drag and snap to a grid I'd like to be able to make a call and know that the sprite is on grid (3,5) for instance, not the bounds().

Thank you.


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