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How To Prevent VR Camera From Stretching On Window Resize?


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I noticed a problem with VRDeviceOrientationFreeCamera:  when the window is resized, the content displayed by rig cameras get stretched. It looks exactly the same as when using one camera without calling engine.resize().

I am aware of this post, but I don't use distortion correction, hence there is no post process.

I see that it has to do with metrics vResolution, but I don't know if I can update metrics after camera is created and force changes. I messed around with it, without success:


Probably one workaround would be to call setCameraRigMode() for each window resize, but that seems terribly wasteful, as lots of new objects are being created (and destroyed).

Any help much appreciated!

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