tranlong021988 Posted February 7, 2017 Share Posted February 7, 2017 I have a noticable scratch issue with Virual Joystick Camera, it seem that the VJC don't clean everything each update. How can I fix it ? Quote Link to comment Share on other sites More sharing options...
davrous Posted February 7, 2017 Share Posted February 7, 2017 Hi, I've just pushed a fix in our github to solve this rendering bug. You can test it from there: https://github.com/BabylonJS/Babylon.js/tree/master/dist/preview release David Quote Link to comment Share on other sites More sharing options...
tranlong021988 Posted February 8, 2017 Author Share Posted February 8, 2017 @davrous Joysitck issue has gone after updating your BJS js file, but new issue happen with light on the wall, I don't know why, may be I miss something with new BJS update. You can check live demo here: Before (without light issue): http://appsbymekong.com/flashdemo/maze/index.html After ( with light issue): http://appsbymekong.com/flashdemo/maze/newupdate.html Screenshots: Before: After: Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 8, 2017 Share Posted February 8, 2017 Can you reproduce the light issue in the PG? Quote Link to comment Share on other sites More sharing options...
tranlong021988 Posted February 9, 2017 Author Share Posted February 9, 2017 @Deltakosh: Sorry I'm using HTML/CSS design and some external library so that I can not reproduce PG, but this issue happen when using new BJS update, and actually, it's not light issue because when I comment out fog effect then everything work fine, thus, it can be fog render issue. You can check again, I changed fog color to blue: http://appsbymekong.com/flashdemo/maze/newupdate.html Quote Link to comment Share on other sites More sharing options...
tranlong021988 Posted February 9, 2017 Author Share Posted February 9, 2017 @Deltakosh: Already make a PG with same issue, you can check here: http://www.babylonjs-playground.com/#1OTIFL#0 Drag to look around and you can see render issue. It seem that it's happen with big object. You can try to change ground/wall size to 20, then everything look fine. Quote Link to comment Share on other sites More sharing options...
GameMonetize Posted February 10, 2017 Share Posted February 10, 2017 Hello this seems to be an issue with the fog. I think I fixed it on latest release. Please refresh your cache and reload your PG:) tranlong021988 1 Quote Link to comment Share on other sites More sharing options...
tranlong021988 Posted February 11, 2017 Author Share Posted February 11, 2017 @Deltakosh : Thank you. Quote Link to comment Share on other sites More sharing options...
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