Hagop Posted February 8, 2017 Share Posted February 8, 2017 Hi all After I parent a mesh with impostor to a camera, and assign position to it relative to Camera, X & Z axis locations work correctly, but not Y-axis location. The mesh jumps up and actually the jumping depends on the value of the Y component the Cannon engine is initialized. Checkout http://playground.babylonjs.com/#1VNAYW#84 Quote Link to comment Share on other sites More sharing options...
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