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Normal import


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Hi all,


I'm currently working on a post prod effect and I need to render all normals of every objects in my scene.

I've created a shader that displays all normals from camera space in order to display every face in front of my camera in violet.

Everything works fine with every mesh in babylon (cube, sphere...).




But when I import a scene from blender (.babylonjs) i get a gradient color.




It's like all normals have been rounded.

I've check normals in blender and everything looks fine.




Is Babylon recalculate normal at import or the problem could come from blender ?

Do you have any idea what could cause this ?





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