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Draw group to image WebGL problem


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I need to draw some group in to the image to use it later as other images loaded by loader.

I do it this way:

var obj = this.game.make.group();

//// Add Some sprites to this group

var objTexture = obj.generateTexture();

this.game.world.remove(obj, true);

obj = null;

this.game.cache.addImage(texturename, null, objTexture.baseTexture.source);


All works good on CANVAS renderer, but fail on WebGL. How can I do it with WebGL ?

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