FreeS Posted February 18, 2017 Share Posted February 18, 2017 Hi, I need to draw some group in to the image to use it later as other images loaded by loader. I do it this way: var obj = this.game.make.group(); //// Add Some sprites to this group var objTexture = obj.generateTexture(); this.game.world.remove(obj, true); obj = null; this.game.cache.addImage(texturename, null, objTexture.baseTexture.source); objTexture.destroy(); All works good on CANVAS renderer, but fail on WebGL. How can I do it with WebGL ? Link to comment Share on other sites More sharing options...
FreeS Posted February 20, 2017 Author Share Posted February 20, 2017 Anybody ? Link to comment Share on other sites More sharing options...
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