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raw webGL


prvi_treti
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Hello there o/ ,

   I intend to use Babylon.JS for a 3D map (heightmap + mostly sprites) with orthographic projection. Just wondered if raw webGL would be a better idea, it's low level for my taste and just another learning curve but wondering such a specialized "own engine" would perform noticeably (justifyingly) better as webGL engines aren't really sugarcoat.

   I sense that dealing with raw webGL isn't a good idea but need some confirmation :)

Best regards,

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