Pryme8 Posted February 21, 2017 Share Posted February 21, 2017 https://doc.babylonjs.com/tutorials/supporting_fog_with_shadermaterial I have beat this document and others into the ground trying to get fog to work on a custom shader... Does anyone have a working GLSL example not in typescript but like a actual BABYLON.Effect.ShadersStore version. I have been hitting my head against a wall trying to get this to work and the more I dig the more confused I am getting because it seems like everyone variables and uniforms are called different things and do not follow any sort of convention from example to example... Quote Link to comment Share on other sites More sharing options...
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