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Supporting Fog is a hot topic...


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I have beat this document and others into the ground trying to get fog to work on a custom shader...  Does anyone have a working GLSL example not in typescript but like a actual BABYLON.Effect.ShadersStore version.

I have been hitting my head against a wall trying to get this to work and the more I dig the more confused I am getting because it seems like everyone variables and uniforms are called different things and do not follow any sort of convention from example to example...

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