Jump to content

Basic atlas animation problem (ES6, Cannot read property 'getFrameIndexes' of null, _frameData is null)


MeMyMo
 Share

Recommended Posts

Hi, I'm trying out this ES6 + Webpack + Phaser bootstrap project and I'm tring to load an Atlas, then create a sprite and add an animation to it:

import Phaser from 'phaser'
import Player from '../sprites/Player'

export default class extends Phaser.State {
  init () {}
  preload () {}

  create () {

    this.player = new Player({
      game: this.game,
      x: this.world.centerX,
      y: this.world.centerY
    })

    this.game.add.existing(this.player)

    this.player.animations.add('anim', ['soldier1_hold.png'], 24, true)
    this.player.animations.play('anim')
  }
}

The Sprite:

import Phaser from 'phaser'

export default class extends Phaser.Sprite {

  constructor ({ game, x, y, key, frame }) {
    super(game, x, y, key, frame)
  }

  update () {}

}

In another state I load the atlas:

import Phaser from 'phaser'
import { centerGameObjects } from '../utils'

export default class extends Phaser.State {
  init () {}

  preload () {
    this.loaderBg = this.add.sprite(this.game.world.centerX, this.game.world.centerY, 'loaderBg')
    this.loaderBar = this.add.sprite(this.game.world.centerX, this.game.world.centerY, 'loaderBar')
    centerGameObjects([this.loaderBg, this.loaderBar])

    this.load.setPreloadSprite(this.loaderBar)

    this.load.atlasXML('characters', 'assets/images/topdown-shooter/Spritesheet/spritesheet_characters.png', 'assets/images/topdown-shooter/Spritesheet/spritesheet_characters.xml');
  }

  create () {
    this.state.start('Game')
  }

}

 

I'm not sure where I'm messing up, seems to me that it may be related to ES6, but I'm pretty new to it.

Any ideas?

src.zip

Link to comment
Share on other sites

And I forgot to pass the asset! Doh!

 

This works:

 

import Phaser from 'phaser'
import Player from '../sprites/Player'

export default class extends Phaser.State {
  init () {}
  preload () {}

  create () {

    this.player = new Player({
      game: this.game,
      x: this.world.centerX,
      y: this.world.centerY,
      asset: 'characters'
    })

    this.game.add.existing(this.player)

    this.player.animations.add('anim', ['soldier1_hold.png'], 24, true)
    this.player.animations.play('anim')
  }

  render () {
    if (__DEV__) {
      this.game.debug.spriteInfo(this.player, 32, 32)
    }
  }
}
import Phaser from 'phaser'

export default class extends Phaser.Sprite {

  constructor ({ game, x, y, asset, frame }) {
    super(game, x, y, asset, frame)
    this.anchor.setTo(0.5, 0.5);
  }

  update () {

...

Thanks!

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...