Florent Glibert Posted February 28, 2017 Share Posted February 28, 2017 Hello everyone, I have a question related to the 3ds max exporter. I would like to export several animations linked to a bone (not bibed) Ex : I model a Box. I link to him a single skeleton and apply two animations : Anim00 : opening the Box Anim01 : Closing the box. Is it possible that these two animations are differentiated after export (in the .babylon, with time and keys)? In such a way that I can activate either one or the other? If so, what method can I use? Thank you in advance for taking the time to read my post and for your help.Best regards,Letsbro team. @Deltakosh Quote Link to comment Share on other sites More sharing options...
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