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SceneLoader.ImportMesh and multimaterial


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I try to import a Mesh with multimaterial texture created with blender in my scene. 

When I import the .babylon file in the sandbox every materials are shown. But when I use BABYLON.SceneLoader.ImportMesh only one material is visible.

What does I miss ?

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The merge mesh function creates a new multimaterial with each material of your object. As your object already contains a multi material, it does not work...

Try to replace your multi material by either one single material or two object with two single materials, and it should work.

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