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Picking with boundingBox broken?


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Is scene.pick with fastcheck broken?

i want to increase the picking area of some meshes, without having to make boxes around them or anything like that.

so i recalled there's a fastcheck option in the scene.pick function, which is used to pick boundingboxes, but now i can't seem to get it working; 

If you click on skull mesh, it is picked, if you click on boundingbox without hitting the actual mesh, it isn't picked.

Any ideas?

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i think i was misunderstood,

but the main question would be;

how come it doesn't return a hit when clicking on a boundingbox?

also, comment from babylon.max.js

/// <param name="fastCheck">Launch a fast check only using the bounding boxes. Can be set to null.</param>
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