Jump to content

How to move and shoot at same time with multi-touch?


MattNewbie
 Share

Recommended Posts

Hi, I am new to phaser and am trying to figure out how to have my player move and fire at the same time. I am trying to use 2 pointers with no luck. I've read through a few posts here, but still can't get my player to do both actions simultaneously. The player will move or fire only exclusively. Sorry the code below is a bit sloppy and redundant for now. Thanks!

    /***Player Controls***/
    this.player.body.velocity.y = 0;
      
    //touchscreen  
    var direction = 0;
    var firePress = false;
    

    //check pointer 1
    if(this.game.input.pointer1.isDown) {
      var targetX = this.game.input.pointer1.position.x;
      //left side for player movement
      if (targetX < this.game.world.centerX){          
        var targetY = this.game.input.pointer1.position.y;  
        direction = targetY >= this.game.world.centerY ? 1 : -1;
      }         
      //right side for fire bullet
        if (targetX > this.game.world.centerX){
          firePress=true;
      }
    }

   //check pointer 2
    if(this.game.input.pointer2.isDown) {
      var targetX = this.game.input.pointer2.position.x;
      //left side for player movement
      if (targetX < this.game.world.centerX){          
        var targetY = this.game.input.pointer2.position.y;  
        direction = targetY >= this.game.world.centerY ? 1 : -1;
      }         
      //right side for fire bullet
        if (targetX > this.game.world.centerX){
          firePress=true;
      }
    }

     //move and or fire bullet 
      if (direction != 0 && !firePress){ //just move
        this.player.body.velocity.y = direction * this.PLAYER_SPEED;  
      }else if(direction !=0 && firePress){ //move and fire
         this.player.body.velocity.y = direction * this.PLAYER_SPEED; 
         this.createPlayerBullet();
      }else if (direction == 0 && firePress ){ //just fire
         this.createPlayerBullet(); 
      }

Link to comment
Share on other sites

I added debug code it appears my phone (Moto x 2nd gen) thinks pointer 1 and 2 are the same finger even with two fingers on screen? It shows coordinates for just one finger and rapidly flips the ID between 1 and 2.

 

   this.game.debug.pointer(this.game.input.pointer2);
      this.game.debug.pointer(this.game.input.pointer1);

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...