Florent Glibert Posted March 10, 2017 Share Posted March 10, 2017 Hello everybody. I have recently encountered a problem in exporting an instance object with animation. Let me explain. First, I created a basic cube (Boîte001) to which I link a skeleton of two bones. I created a simple animation that folds it down. After, I created 3 instances of the cube and I turn them each of 90°. If I "export and run", there is no bug. The instances follow well the basic animation. (see bugInstAnim_ok.jpg) My problem happens when I close 3ds max and I turn it back on. If I "export and run" after re-opening, my export changes the orientation of my animation (while it is still good in 3ds.) (see bugInstAnim_bug.jpg) The only solution for my problem is to delete old instances and recreate them. Do you know where the problem might come from? Because, if I create a complex scene with full animated instancs and I have to recreate them after each restart of 3ds max, it might be very long... Thank you for your help. Best regards, Letsbro team PS: I joint my .babylon and .3ds files. @Deltakosh bugInstAnim_OK.babylon bugInstAnim_bug.babylon bugInstAnim_00.max Quote Link to comment Share on other sites More sharing options...
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