Raphy44260 Posted March 10, 2017 Share Posted March 10, 2017 Hi, We use 3D STUDIO MAX 2017, and Babylon Exporter V0.7. We've made several tests to try to understand why we got a problem with some objects once exported from Max. It seems like when an object has some rotation inside Max on the 3 axis, it is not exported as it should be, and rotation values are wrong. I haven't found any particular "rule" in the calculation of these wrong values. We've made the same test with only 1 rotation (along X OR Y OR Z), and 2 rotations (X+Y OR X+Z OR Y+Z) : the exporter seems to work fine in this case. The issue appears only when an object is rotated along X+Y+Z. Thanks a lot for your help, Raphaël Quote Link to comment Share on other sites More sharing options...
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