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Phaser performance fullscreen / large screen


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I have a very simple playform game Mario style with arcade physics and two small sprites (platform terrein and player, no background). When I set the game to be 100% width and 100% height (my monitor res is 1920x1080) the framerate is 30 in Firefox and 15/20 in Chrome. I use the following code:

new Phaser.Game('100%', '100%', Phaser.AUTO);

Does anybody know why would it go so slow if it is only using two sprites? I am big fan of fullscreen games as they are more immersive. The reason I am asking is because I was having a look at Construct2 demos and they are very smooth on fullscreen, see this example: https://www.scirra.com/arcade/other-games/lumino-beta-14206

Is Construct using something like Emscripten?

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