Jump to content

Phaser performance fullscreen / large screen


microcipcip
 Share

Recommended Posts

Hi,

I have a very simple playform game Mario style with arcade physics and two small sprites (platform terrein and player, no background). When I set the game to be 100% width and 100% height (my monitor res is 1920x1080) the framerate is 30 in Firefox and 15/20 in Chrome. I use the following code:

new Phaser.Game('100%', '100%', Phaser.AUTO);

Does anybody know why would it go so slow if it is only using two sprites? I am big fan of fullscreen games as they are more immersive. The reason I am asking is because I was having a look at Construct2 demos and they are very smooth on fullscreen, see this example: https://www.scirra.com/arcade/other-games/lumino-beta-14206

Is Construct using something like Emscripten?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...