Raitch Posted March 13, 2017 Share Posted March 13, 2017 When playing my game for a while it gets slower and slower. I'm trying to figure out why. One if my theories is that I create quite a few meshes and dispose them shortly after. That's why I'm curious on if it will be worth trying to recycle most meshes through the use of LOD and positioning away instead of creating ad disposing. Or perhaps it won't really matter? Are there any common practices to search for potential memory leaks? Quote Link to comment Share on other sites More sharing options...
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