kabuto178 Posted March 20, 2017 Report Share Posted March 20, 2017 Collision does not seem to fire when using this code Quote update: function() { Game.physics.arcade.collide(currentPlayer, OpponentGroup); } The sprites still pass through each other. The sprites are generated after the game state loads not sure if that has anything to do with it. I create custom sprites which exten Phaser.Sprite Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.