kabuto178 Posted March 20, 2017 Share Posted March 20, 2017 Collision does not seem to fire when using this code Quote update: function() { Game.physics.arcade.collide(currentPlayer, OpponentGroup); } The sprites still pass through each other. The sprites are generated after the game state loads not sure if that has anything to do with it. I create custom sprites which exten Phaser.Sprite Link to comment Share on other sites More sharing options...
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