Nesh108 Posted March 21, 2017 Share Posted March 21, 2017 Hello! I am trying to apply a texture to my simple character. The character is made up of multiple boxes, so I am using a Solid Particle System. Until there all is good but when I try to apply my texture with UV mapping, each face of the box seem to have its own orientation. I couldn't find a way to rotate the face, so I researched on how to rotate the UV mapping but I could only rotate it by 180 degrees (by switching the values of x,y,z,w). Here is the playground: http://www.babylonjs-playground.com/#1ALQPZ#20 Any help? I would like to avoid using multimaterials and submeshes and that would make this simple task even more ugly and complicated. Quote Link to comment Share on other sites More sharing options...
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