Jakobinec Posted March 23, 2017 Share Posted March 23, 2017 I develop some application. It creates some scheme on server, sends it as JSON (elementJson - allPoints where it paints). The problem is that from BabylonJs is supported only meshe loading from file. In this case I must create service that gets mesh file by name. And client side JS must call many times to server (for each mesh). And I can not save mesh in variable and use it more than once. Does exist way to load a lot meshes from one json, parse it in variables and reuse it? If I need make changes from BabylonJS source code what problems can appear? Quote Link to comment Share on other sites More sharing options...
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