RedMax Posted March 28, 2017 Share Posted March 28, 2017 Hi I'm new to babylon.js and have worked with Unity3d before. I was used to write my own shader code there and the material still received lighting and shadows. What is the correct way to do it here? When I use the ShaderMaterial, only my shaders are used. I could probably copy&paste all the stuff from the default material in there, but I didn't have much success as I would have to set some defines and bind some stuff during the onBind call, if I understood it correctly. I could also write a whole new material. Then at least everything would be a little bit more clean, but I would still have to copy&paste a lot of things. Did I miss something entirely? What's with this ShaderBuilder I read a little bit about but doesn't seem to be bundled to BJS? What is the recommended way of creating a new shader with lights and shadows? Thanks Quote Link to comment Share on other sites More sharing options...
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