legnox Posted January 6, 2014 Share Posted January 6, 2014 I have seen quite a few guides on BSP dungeon algorithms. But I can't quite figure out how to make something work with a tilemap in Phaser, or atleast, something that isn't very messy... Anyone on here play around with random generated maps and could help me out with the basic procedures? This was a pretty good guide I found http://gamedevelopment.tutsplus.com/tutorials/how-to-use-bsp-trees-to-generate-game-maps--gamedev-12268 But again... I'm not quite sure how i'd get it all to work clean with Phaser's tilemap system. Thanks! Link to comment Share on other sites More sharing options...
personalnadir Posted January 18, 2014 Share Posted January 18, 2014 Any luck? I've been trying to create a blank tilemap and then fill it without using a starting json file, but had no luck! Could do with having that as one of the examples. Link to comment Share on other sites More sharing options...
nussin Posted January 24, 2014 Share Posted January 24, 2014 I'm currently creating it with Fill. It works quite well. Link to comment Share on other sites More sharing options...
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