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Trying to get an ArcRotateCam to follow an object [with code examples]


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Trying to get an ArcRotateCam to follow an object while retaining it's default movement behavior (keyboard and mouse rotation and zoom).

I have a simple box that will move to wherever you click on the ground. In this first attempt, the camera will change it's target on click and default movement behavior works: http://www.babylonjs-playground.com/index2_5.html#2ENPZ7#5

Now in this version, I attempted to update the target within a function registered to scene.registerBeforeRender(). The following now works great but I lose all default controls: http://www.babylonjs-playground.com/index2_5.html#2ENPZ7#4

Hoping someone can lead me in the right direction. 



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